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The game's moderately fun, if a bit short. Its length did made me chuckle with that last "You saved the entire galaxy" note at the end, which I take was intentional. Additionally, I also found the bullets a bit too tiny to see, considering their color... it wasn't a big problem or anything, but an annoyance nonetheless.

On an unrelated note, I didn't really get how the theme relates to this game... What's out of control here? Neither the player nor the enemies felt particularly chaotic or outside of the influence of my input... What did I miss?

I added a new version just now, which is a bit longer and less trivial.

I suppose the idea started out from a different direction, but in the current version the constant spinning would be the "out of control" aspect. If I had a little more time I would probably work on the enemy movement being more unprediactable as well. There's also the idea of you being thrown off in a random direction when you clear an encounter as well.