Dangle Scramble
Entry for Eggplant Game Jam #3, Keeping It Short.
I didn't have time to finish it, so in that way you could say it's short. The intention was a kind of delivery game where you pick up boxes and bring them across to the end of the course, using the moving scales to bring them all at once. You'd have to re-balance the scales in order to get past obstacles along the way. The final score would be determined by time taken and number of boxes delivered.
The project actually has a very basic level editor, but it won't work in a build since it directly creates files in the project. I got into making the level editor quite a bit, and found it pretty surprising how quickly I was able to make a basic tool. Of course I then didn't have time to use it...
Other things I wanted to try out:
-Moving platforms. This worked great. The game can actually support multiple objects all stacked on top of each other on the platform, which was neat to get working. Picking up boxes is a similar feature.
-Sloping platforms. The collision should support slopes, but I never got into testing this. It would have been much better for the sake of completion to go with a tile based game rather than polygons.
-Following set paths. This also worked pretty well.
As always, I only started a bit late into the month. The scope for the project was also a bit large to learn all at once, but I'm still happy with what I learned this month.
Status | Prototype |
Platforms | HTML5 |
Author | Velleic |
Genre | Platformer |
Made with | LÖVE |
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